Json JsonSetOp(json jValue, int nOp, json jOther) Returns a new array containing all elements present in either array, but not both. * JSON_SET_SYMMETRIC_DIFFERENCE (v ^ o): Returns a new array containing only values not in jOther. Returns a new array containing only values common to both sides. Returns a new array containing values from both sides. Returns true if every element in jValue is also in jOther. Returns the result of a set operation on two arrays. Json JsonArrayGetRange(json jArray, int nBeginIndex, int nEndIndex) Returns a null type on error, including type mismatches. Sorting is dependent on the type and follows json standards (.e.g. * JSON_ARRAY_SORT_ASCENDING, JSON_ARRAY_SORT_DESCENDING Returns a modified copy of jArray with the value order changed according to nTransform: Note: Running this command and checking/handling the value also takes up some instructions. process, this value can guide you with splitting it up into smaller, discretely schedulable parts. The instruction limit is configurable by the user, so if you have a really long-running Once this value hits zero, the script will abort with TOO MANY INSTRUCTIONS. Returns the number of script instructions remaining for the currently-running script. Nui: Fixed “list” widget not showing a vertical scrollbar in AUTO mode.Nui: Added demo code for spreadsheet UI.Nui: textedit(): Fixed range event triggering too often or with wrong values.Nui: textedit(): Fixed placeholder sometimes rendering on the succeeding widget instead.This fixes list() array binds degrading to scalar values, among other. Nui: Never allow binds to update during construction.Nui: list(): Fix spacers not advancing row layout correctly.Nui: list(): Scrollbars now configurable.Nui: list(): Fixed textedit() widget not working in lists.Nui: Fixed entries in a list view not scissoring draw_list correctly when scrolling out of view.Nui: Fixed draw_list scissoring leaving a stale scissor on the GL stack for nested widgets.Nui: Fixed draw_list scissoring breaking succeeding widget rendering.Nui: Text can now override border and scrollbars properties.Nui: Fixed scrollbar size for textedit.Nui: Fixed crash when calling SetGroupLayout() with invalid data.To provide feedback, or to just chat with us, please join the Discord: Before posting there, please take a moment to carefully consider the introductory text in #welcome.Ĭlippy, Daz, Jasperre, Liareth, niv, Soren, tinygiant, virusmanĮveryone in the community. The above link will also be kept current. Keep an eye on the main menu News button, where available updates will be shown. To opt-in, please subscribe to the development channel on Steam or GOG Galaxy (Beamdog Client will follow). The full patch notes are extensive and available inside of the game on the "News" button, as well as here: This is a work-in-progress and not a full final patch release yet. This effort is being done entirely for personal enjoyment by community members, out of good will and with copious amounts of adhesive. If you wish to stick to this stable release (.35), select the “default” branch in Steam/GOG Galaxy/BDC.Ī new patch for NWN:EE is being worked on, and you all are cordially invited to participate in playtesting-or just playing-using the new branch and its added fixes and features. If you're currently subscribed to the development patch, you'll continue with the upcoming. Join the community and provide feedback directly to development team members on Discord: (Before posting, please take a moment to carefully read the introductory text in #welcome). Hundreds of Bugfixes & Optimizations | More bugs squashed.Goodies for Builders | Hundreds of new functions and goodies for module builders.Play NWN as a Cartoon | Added a new "Toon" post-processing shader as a graphical option.Script-created UI Improvements | “NUI” (script-created UI) will no longer break input to the game (WASD, drag & drop).News Section | Added an in-game News UI that shows upcoming patches and community news.Faster Load Times | Improved area load times by up to 100x (!).8 Multiclasses | Added support for up to 8 multiclasses, configurable per-module.AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size.
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